Heliokopis, neutral male gnomish Wizard ------ --- |.f@.....| |........| |.F......| ---------- [Heliokopi the Evoker] St11 Dx13 Co10 In14 Wi11 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Amulet drop chance was reduced to 62% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53415 Monster spawn increase reached its maximum at turn 65908 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 211642 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: hurog (freq bonus 10) The monster species that spawned more often: rogue elephant (freq bonus 18) The monster species that spawned more often: anthrazite growth (freq bonus 4) The monster species that spawned more often: undead jedi (freq bonus 8) The monster species that spawned more often: elderly gentleman (freq bonus 5) The monster species that spawned more often: baby psychic dragon (freq bonus 8) The monster species that spawned more often: porter ki-rin (freq bonus 8) The monster species that spawned more often: healing water nymph (freq bonus 4) The monster species that spawned more often: crashing ufo part (freq bonus 5) The monster species that spawned more often: frost worm (freq bonus 4) The monster species that spawned more often: large spellbook trove (freq bonus 48) The monster species that spawned more often: giant silver ant (freq bonus 4) The monster species that spawned more often: gehenna hound (freq bonus 16) The monster species that spawned more often: clock force patch (freq bonus 4) The monster species that spawned more often: petty lava demon (freq bonus 6) The monster species that spawned more often: spirit of barbs (freq bonus 16) The monster species that spawned more often: anthrazite colony (freq bonus 16) The monster species that spawned more often: southside hood (freq bonus 8) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 10) The monster species that spawned more often: slime (freq bonus 7) The monster species that never randomly spawned: acid mage The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: wood elf shaman The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: oathbreaker The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: zombified moogle The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 21) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 64) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 74) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (981) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...