Heliokopis, neutral male gnomish Wizard ----- ---...| |$....| |.B.f.| .....@. |.. --- --- [Heliokopi the Evoker] St10 Dx11 Co12 In19 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 51% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14195 Monster spawn increase reached its maximum at turn 29428 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1161364 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: ultramarine growth (freq bonus 6) The monster species that spawned more often: green thunderlord (freq bonus 8) The monster species that spawned more often: heavy stoner (freq bonus 3) The monster species that spawned more often: slithy tortoise (freq bonus 3) The monster species that spawned more often: software engineer (freq bonus 6) The monster species that spawned more often: noxious force patch (freq bonus 8) The monster species that spawned more often: young blue dragon (freq bonus 8) The monster species that spawned more often: high-elven ranger (freq bonus 7) The monster species that spawned more often: creeping garnet gems (freq bonus 4) The monster species that spawned more often: undead doom marine (freq bonus 132) The monster species that spawned more often: Dr. Munoz (freq bonus 8) The monster species that spawned more often: psychic monster (freq bonus 8) The monster species that spawned more often: volt force fungus (freq bonus 6) The monster species that spawned more often: camouflaged watcher (freq bonus 14) The monster species that spawned more often: venom vortex (freq bonus 10) The monster species that spawned more often: killer turbo chicken (freq bonus 3) The monster species that spawned more often: lion-shaped golem (freq bonus 4) The monster species that spawned more often: gelatinous glob (freq bonus 8) The monster species that spawned more often: Vorlon missile (freq bonus 14) The monster species that spawned more often: huge ogre thief (freq bonus 4) The monster species that never randomly spawned: infidel The monster species that never randomly spawned: disintegration kobold The monster species that never randomly spawned: ice regent The monster species that never randomly spawned: dark stalker The monster species that never randomly spawned: large bat The monster species that never randomly spawned: shard force fungus The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: Yasaman's leather boot The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 12) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 7) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 33) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Next attribute increase check would have come at turn 145 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...