Heliokopis, neutral male gnomish Wizard -------- |......| +......| |@.....| |.f....| -------- [Heliokopi the Evoker] St9 Dx17 Co15 In16 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15899 Monster spawn increase reached its maximum at turn 29913 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 125424 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: wild boar (freq bonus 9) The monster species that spawned more often: mafia type (freq bonus 3) The monster species that spawned more often: yetzirah sephirah (freq bonus 4) The monster species that spawned more often: stoat (freq bonus 4) The monster species that spawned more often: Emma (freq bonus 20) The monster species that spawned more often: glare warp fungus (freq bonus 8) The monster species that spawned more often: ruby colony (freq bonus 6) The monster species that spawned more often: gravity patch (freq bonus 6) The monster species that spawned more often: yellow devil (freq bonus 3) The monster species that spawned more often: doda (freq bonus 4) The monster species that spawned more often: Dagon (freq bonus 6) The monster species that spawned more often: bright white growth (freq bonus 7) The monster species that spawned more often: redditor (freq bonus 24) The monster species that spawned more often: sweeping eye (freq bonus 10) The monster species that spawned more often: racoon (freq bonus 5) The monster species that spawned more often: healing spore (freq bonus 4) The monster species that spawned more often: wild wolf (freq bonus 4) The monster species that spawned more often: noxious force patch (freq bonus 6) The monster species that spawned more often: volt growth (freq bonus 4) The monster species that spawned more often: astral deva (freq bonus 4) The monster species that never randomly spawned: naiad The monster species that never randomly spawned: winged eel The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: giant gecko The monster species that never randomly spawned: bhut The monster species that never randomly spawned: blue dragon The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: slow stalk The monster species that never randomly spawned: autocube The monster species that never randomly spawned: storm demon The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 28) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 367) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 1) Next attribute increase check would have come at turn 579 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...