Heliokopis, neutral male gnomish Wizard ---------- |.....f..| |......@.| +........| |........| ---------- [Heliokopi the Evoker] St6 Dx11 Co12 In15 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 266 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 67% Wand drop chance was reduced to 88% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15156 Monster spawn increase reached its maximum at turn 133840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 499620 The monster class that cannot be genocided was unicorn or horse Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: Dr. Delilah (freq bonus 6) The monster species that spawned more often: minor mind flayer (freq bonus 17) The monster species that spawned more often: sepia force patch (freq bonus 9) The monster species that spawned more often: onanocter 5e (freq bonus 10) The monster species that spawned more often: martian service robot (freq bonus 10) The monster species that spawned more often: stargazer (freq bonus 2) The monster species that spawned more often: Beanpole (freq bonus 5) The monster species that spawned more often: large fox (freq bonus 6) The monster species that spawned more often: natsukemono (freq bonus 3) The monster species that spawned more often: petro colony (freq bonus 4) The monster species that spawned more often: null warp patch (freq bonus 12) The monster species that spawned more often: shimmering stalk (freq bonus 8) The monster species that spawned more often: plain dragon (freq bonus 4) The monster species that spawned more often: giant red scorpion (freq bonus 6) The monster species that spawned more often: Transformator (freq bonus 7) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 4) The monster species that spawned more often: noisy turret (freq bonus 6) The monster species that spawned more often: werepiercer (freq bonus 40) The monster species that spawned more often: stinking dog (freq bonus 2) The monster species that spawned more often: bullywug warrior (freq bonus 6) The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: orange colony The monster species that never randomly spawned: wench The monster species that never randomly spawned: black wizard The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: porter manticore The monster species that never randomly spawned: old grandpa The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: rope golem The monster species that never randomly spawned: desert prick The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 17) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 14) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 36) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 36) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 25) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 6) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...