Heliokopis, neutral male gnomish Wizard --------- -- |....@.....| |.....f....| |.{........| ------------ [Heliokopi the Evoker] St8 Dx9 Co18 In19 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44669 Monster spawn increase reached its maximum at turn 79590 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 190334 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: xeroc (freq bonus 3) The monster species that spawned more often: eloi (freq bonus 2) The monster species that spawned more often: octarine patch (freq bonus 8) The monster species that spawned more often: baron of hell (freq bonus 6) The monster species that spawned more often: Hendric (freq bonus 2) The monster species that spawned more often: mirror colony (freq bonus 2) The monster species that spawned more often: petty big white unicorn (freq bonus 32) The monster species that spawned more often: skull druj (freq bonus 2) The monster species that spawned more often: Demogorgon (freq bonus 3) The monster species that spawned more often: dark hunter (freq bonus 4) The monster species that spawned more often: gracious maid (freq bonus 10) The monster species that spawned more often: wooden force fungus (freq bonus 8) The monster species that spawned more often: analgesic fungus (freq bonus 8) The monster species that spawned more often: fire hound (freq bonus 3) The monster species that spawned more often: Uniform Sergeant (freq bonus 6) The monster species that spawned more often: crazed goblin (freq bonus 5) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 12) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 15) The monster species that spawned more often: grave wight (freq bonus 5) The monster species that spawned more often: Frieza (freq bonus 2) The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: japanese girl The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: hallucination image The monster species that never randomly spawned: nautilus officer The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: Friederike's hugging boot The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: dazzling smasher The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 19) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 46) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 42) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 5) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...