Heliokopis, neutral male gnomish Wizard ---.---- +.@f.... |..G...| ....!..| |.....?. -------- [Heliokopi the Evoker] St8 Dx11 Co18 In19 Wi3 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 110 Scroll drop chance was reduced to 78% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27095 Monster spawn increase reached its maximum at turn 74131 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 144936 The monster class that cannot be genocided was piercer The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: thorn stalk (freq bonus 6) The monster species that spawned more often: insurmountable patch (freq bonus 4) The monster species that spawned more often: Black Mariah (freq bonus 5) The monster species that spawned more often: czech girl (freq bonus 14) The monster species that spawned more often: yellow jelly (freq bonus 5) The monster species that spawned more often: glare patch (freq bonus 9) The monster species that spawned more often: segfaulter (freq bonus 32) The monster species that spawned more often: mud man (freq bonus 8) The monster species that spawned more often: pig (freq bonus 4) The monster species that spawned more often: big amulet trove (freq bonus 8) The monster species that spawned more often: purple worm (freq bonus 10) The monster species that spawned more often: clamping trove (freq bonus 4) The monster species that spawned more often: giant brown rat (freq bonus 6) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 40) The monster species that spawned more often: four of diamonds (freq bonus 6) The monster species that spawned more often: metal smasher (freq bonus 9) The monster species that spawned more often: special stalk (freq bonus 4) The monster species that spawned more often: Freddie (freq bonus 4) The monster species that spawned more often: doda (freq bonus 8) The monster species that spawned more often: emperor lich (freq bonus 10) The monster species that never randomly spawned: lictor The monster species that never randomly spawned: fiendish warlock The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: gold firebird The monster species that never randomly spawned: rotated one The monster species that never randomly spawned: telemindflayer The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: Bundly Ann The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 89) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 24) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 17) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 12) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 16) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: status trap (freq bonus 5) Next attribute increase check would have come at turn 703 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...