Heliokopis, neutral male gnomish Wizard --------------- |..%..........| |.......f.....| |.......@...).| - ------------- [Heliokopi the Evoker] St9 Dx8 Co11 In11 Wi3 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 75% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60719 Monster spawn increase reached its maximum at turn 98359 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 406912 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: forest orc (freq bonus 4) The monster species that spawned more often: nasty patch (freq bonus 8) The monster species that spawned more often: mosquito defensor (freq bonus 3) The monster species that spawned more often: teethless crone (freq bonus 5) The monster species that spawned more often: concrete unicorn (freq bonus 4) The monster species that spawned more often: shan (freq bonus 4) The monster species that spawned more often: borloth (freq bonus 6) The monster species that spawned more often: Rocket Science PhD (freq bonus 5) The monster species that spawned more often: drolem (freq bonus 6) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 6) The monster species that spawned more often: prehistoric cave lizard (freq bonus 2) The monster species that spawned more often: clear ooze (freq bonus 2) The monster species that spawned more often: gastly (freq bonus 10) The monster species that spawned more often: poison cat (freq bonus 4) The monster species that spawned more often: null (freq bonus 16) The monster species that spawned more often: glass penetrator (freq bonus 6) The monster species that spawned more often: walrus (freq bonus 12) The monster species that spawned more often: squint-eyed rogue (freq bonus 6) The monster species that spawned more often: ultramarine colony (freq bonus 6) The monster species that spawned more often: boa constrictor (freq bonus 12) The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: apprentice medium wall The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: white warp patch The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: blister warp fungus The monster species that never randomly spawned: greater hellhound The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 230) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 32) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 17) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 68) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...