Heliokopis, neutral male gnomish Wizard ------------ |...$..a...| |.f..aa....| |..@.a.....| |..........+ ------------ [Heliokopi the Evoker] St8 Dx8 Co8 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 11 Ring drop chance was reduced to 88% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27394 Monster spawn increase reached its maximum at turn 105124 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1351074 The monster class that cannot be genocided was mummy The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: quantum mechanic (freq bonus 12) The monster species that spawned more often: null mold (freq bonus 5) The monster species that spawned more often: millenum (freq bonus 24) The monster species that spawned more often: deformed galltrit (freq bonus 6) The monster species that spawned more often: big scroll trove (freq bonus 14) The monster species that spawned more often: sarnrog (freq bonus 3) The monster species that spawned more often: brass monkey golem (freq bonus 4) The monster species that spawned more often: brown fungus (freq bonus 4) The monster species that spawned more often: blood diver (freq bonus 16) The monster species that spawned more often: wooden colony (freq bonus 20) The monster species that spawned more often: pile of copper coins (freq bonus 7) The monster species that spawned more often: dunmer (freq bonus 5) The monster species that spawned more often: doom marine (freq bonus 10) The monster species that spawned more often: sunshine monkey (freq bonus 3) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 11) The monster species that spawned more often: darkest grue (freq bonus 5) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 8) The monster species that spawned more often: hounddog (freq bonus 6) The monster species that spawned more often: deceiving warp patch (freq bonus 4) The monster species that spawned more often: erinys (freq bonus 6) The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: blue dragon bat The monster species that never randomly spawned: satyr The monster species that never randomly spawned: ice lady The monster species that never randomly spawned: Greta's hugging boot The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: star vampire The monster species that never randomly spawned: teller of secrets The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 35) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 21) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 224) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 32) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 13) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (255) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...