Heliokopis, neutral male gnomish Wizard ---------- |........| |........| # |......... ,# |.@f.....| ---.------ [Heliokopi the Evoker] St8 Dx6 Co9 In18 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 73% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 80% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31255 Monster spawn increase reached its maximum at turn 72728 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 235298 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: multi-hued hound (freq bonus 4) The monster species that spawned more often: volt monster (freq bonus 10) The monster species that spawned more often: xorn thief (freq bonus 10) The monster species that spawned more often: barbed devil (freq bonus 5) The monster species that spawned more often: ifrit (freq bonus 4) The monster species that spawned more often: adult orange dragon (freq bonus 3) The monster species that spawned more often: hidden fungus (freq bonus 4) The monster species that spawned more often: xorn thief (freq bonus 22) The monster species that spawned more often: ostrich (freq bonus 4) The monster species that spawned more often: greater demonic quylthulg (freq bonus 4) The monster species that spawned more often: bone warrior (freq bonus 20) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 4) The monster species that spawned more often: bronze colossus (freq bonus 22) The monster species that spawned more often: giant fire termite (freq bonus 5) The monster species that spawned more often: karmic fly (freq bonus 4) The monster species that spawned more often: sticky fungus (freq bonus 24) The monster species that spawned more often: Wolf-Man (freq bonus 4) The monster species that spawned more often: oathbreaker (freq bonus 3) The monster species that spawned more often: flesh clan (freq bonus 10) The monster species that spawned more often: petty cockatrice (freq bonus 10) The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: Kaster Maen The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: unidentified raven The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 58) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 66) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 25) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 17) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 2) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 39) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 14) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...