Heliokopis, neutral male gnomish Wizard ------------ |..........| ...........| |..........| |.....B...@| ..........f| - -- ------- [Heliokopi the Evoker] St5 Dx15 Co15 In20 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 57% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28983 Monster spawn increase reached its maximum at turn 73953 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3509557 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: prick monster (freq bonus 4) The monster species that spawned more often: weezing (freq bonus 6) The monster species that spawned more often: tin hen (freq bonus 6) The monster species that spawned more often: werekraken (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 10) The monster species that spawned more often: grizzly bear (freq bonus 8) The monster species that spawned more often: swamp nymph (freq bonus 36) The monster species that spawned more often: high spore (freq bonus 3) The monster species that spawned more often: golden brown dragon (freq bonus 7) The monster species that spawned more often: blue-green fungus (freq bonus 7) The monster species that spawned more often: goblin fighter (freq bonus 3) The monster species that spawned more often: radiation eye (freq bonus 10) The monster species that spawned more often: internet dragon (freq bonus 3) The monster species that spawned more often: cutting horror (freq bonus 3) The monster species that spawned more often: toxic colony (freq bonus 14) The monster species that spawned more often: drowned dead (freq bonus 8) The monster species that spawned more often: Peeer (freq bonus 7) The monster species that spawned more often: many-eyed moss (freq bonus 4) The monster species that spawned more often: theme sheep (freq bonus 14) The monster species that spawned more often: adult water dragon (freq bonus 4) The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: animated copper statue The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: Ryouga Hibiki The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: sucker mold The monster species that never randomly spawned: angsty gnome The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 30) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 2) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 108) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 4) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...