Heliokopis, neutral male gnomish Wizard ---.--.------ |...........| |....@f.....| ............| |...........| |...........| |........`..| ------------- [Heliokopi the Evoker] St8 Dx16 Co8 In10 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15709 Monster spawn increase reached its maximum at turn 59749 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 526680 The monster class that cannot be genocided was worm The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: eek ant (freq bonus 6) The monster species that spawned more often: skeleton troll (freq bonus 4) The monster species that spawned more often: volareon (freq bonus 5) The monster species that spawned more often: song book permamimic (freq bonus 3) The monster species that spawned more often: gun chick (freq bonus 3) The monster species that spawned more often: boar (freq bonus 24) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 7) The monster species that spawned more often: ordinator (freq bonus 4) The monster species that spawned more often: green naga (freq bonus 6) The monster species that spawned more often: Bitchy Lara (freq bonus 4) The monster species that spawned more often: evasive recluse spider (freq bonus 12) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 48) The monster species that spawned more often: Glareth (freq bonus 4) The monster species that spawned more often: akkad (freq bonus 6) The monster species that spawned more often: carnivorous flying monkey (freq bonus 4) The monster species that spawned more often: poliwag (freq bonus 6) The monster species that spawned more often: girly girl (freq bonus 5) The monster species that spawned more often: black panther (freq bonus 10) The monster species that spawned more often: idolan (freq bonus 7) The monster species that spawned more often: silver wraith (freq bonus 3) The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: hammerhead The monster species that never randomly spawned: black raptor The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: giant orange frog The monster species that never randomly spawned: giant wand trove The monster species that never randomly spawned: red crab The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: cave troll The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 50) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 29) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 76) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 5) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 49) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 93) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 11) Next attribute increase check would have come at turn 836 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...