Heliokopis, neutral male gnomish Wizard ----------- |...{.....| |.........| |..@......| |...f.....| |.........| |.........| -+--------- [Heliokopi the Evoker] St3 Dx9 Co6 In15 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 262 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 83% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28965 Monster spawn increase reached its maximum at turn 47731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1353049 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: nitric acid cloud (freq bonus 3) The monster species that spawned more often: dark warp fungus (freq bonus 16) The monster species that spawned more often: electro charger (freq bonus 4) The monster species that spawned more often: acidic growth (freq bonus 16) The monster species that spawned more often: mumbling cloud (freq bonus 4) The monster species that spawned more often: loonite (freq bonus 20) The monster species that spawned more often: pustulent warp fungus (freq bonus 6) The monster species that spawned more often: holed wall (freq bonus 4) The monster species that spawned more often: white snake (freq bonus 20) The monster species that spawned more often: warped fallen (freq bonus 4) The monster species that spawned more often: shadow recluse (freq bonus 6) The monster species that spawned more often: shard force patch (freq bonus 4) The monster species that spawned more often: mana monster (freq bonus 6) The monster species that spawned more often: Vilea's hugging boot (freq bonus 5) The monster species that spawned more often: unreal warp fungus (freq bonus 10) The monster species that spawned more often: supermarket cashier (freq bonus 24) The monster species that spawned more often: zombified giant (freq bonus 16) The monster species that spawned more often: snore spore (freq bonus 12) The monster species that spawned more often: string-tanga prostitute (freq bonus 5) The monster species that spawned more often: cape buffalo (freq bonus 20) The monster species that never randomly spawned: transformer The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: rock penetrator The monster species that never randomly spawned: infernal gel The monster species that never randomly spawned: goblin thief The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: mylings The monster species that never randomly spawned: Kasidori The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: gnome ruler The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 163) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 31) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 35) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 25) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 41) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: death trap (freq bonus 9) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...