Heliokopis, neutral male gnomish Wizard -.----- |@f.... -.....| .....| ......| ......| -------- [Heliokopi the Evoker] St4 Dx18 Co10 In16 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 63 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 51% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10223 Monster spawn increase reached its maximum at turn 28050 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 66303 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: colluded spore (freq bonus 6) The monster species that spawned more often: blarog (freq bonus 6) The monster species that spawned more often: brown naga hatchling (freq bonus 8) The monster species that spawned more often: greater spam demon (freq bonus 30) The monster species that spawned more often: Inge's combat boot (freq bonus 4) The monster species that spawned more often: gazer (freq bonus 10) The monster species that spawned more often: special troll (freq bonus 10) The monster species that spawned more often: Lucia (freq bonus 6) The monster species that spawned more often: soft fungus (freq bonus 7) The monster species that spawned more often: frogman guide (freq bonus 4) The monster species that spawned more often: false colony (freq bonus 6) The monster species that spawned more often: nine of clubs (freq bonus 11) The monster species that spawned more often: rutterkin (freq bonus 3) The monster species that spawned more often: marsh clan (freq bonus 10) The monster species that spawned more often: black raptor (freq bonus 3) The monster species that spawned more often: giant silver bat (freq bonus 9) The monster species that spawned more often: dwarf mummy (freq bonus 8) The monster species that spawned more often: Nazgul (freq bonus 4) The monster species that spawned more often: acidic mold (freq bonus 7) The monster species that spawned more often: greater fire elemental (freq bonus 28) The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: bright violet colony The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: vapour denizen The monster species that never randomly spawned: nickelpede The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: dark spearwoman The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 4) Next attribute increase check would have come at turn 247 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...