Heliokopis, neutral male gnomish Wizard ------ --....| |.....| |:..@.. |...f.| --....| -.---- [Heliokopi the Evoker] St8 Dx13 Co13 In19 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34189 Monster spawn increase reached its maximum at turn 69269 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1274767 The monster class that cannot be genocided was lizard Today, this monster class was always generated hidden: rust monster or disenchanter The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: shock trove (freq bonus 6) The monster species that spawned more often: cold alien (freq bonus 4) The monster species that spawned more often: water weird (freq bonus 5) The monster species that spawned more often: decayed colony (freq bonus 4) The monster species that spawned more often: rusty mimic (freq bonus 12) The monster species that spawned more often: emperor onsen penguin (freq bonus 8) The monster species that spawned more often: undead colony (freq bonus 12) The monster species that spawned more often: decayed warp patch (freq bonus 4) The monster species that spawned more often: time vortex (freq bonus 10) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 4) The monster species that spawned more often: scroll trove (freq bonus 5) The monster species that spawned more often: blank fungus (freq bonus 4) The monster species that spawned more often: metallic blue centipede (freq bonus 8) The monster species that spawned more often: annoying troll (freq bonus 12) The monster species that spawned more often: horadrim ancient (freq bonus 6) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 8) The monster species that spawned more often: redguard lady (freq bonus 10) The monster species that spawned more often: unidentified raven (freq bonus 5) The monster species that spawned more often: storm naga (freq bonus 10) The monster species that spawned more often: moonbridge mage (freq bonus 7) The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: triah sephirah The monster species that never randomly spawned: farting woman The monster species that never randomly spawned: ace of diamonds The monster species that never randomly spawned: drow The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: thunder hammer The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: pink centipede The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 19) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 22) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 149) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 20) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 10) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...