Heliokopis, neutral male gnomish Wizard ----+-- ....f@| |.(...| |.....| +.....| --...$| |....| |....| |....+ ---.-- [Heliokopi the Evoker] St5 Dx20 Co11 In15 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 231 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Potion drop chance was reduced to 76% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11306 Monster spawn increase reached its maximum at turn 43916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1187538 The monster class that cannot be genocided was kobold The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: hello kitty (freq bonus 6) The monster species that spawned more often: PHIX (freq bonus 4) The monster species that spawned more often: undead dragon (freq bonus 8) The monster species that spawned more often: gibbering mouther (freq bonus 8) The monster species that spawned more often: bad boys (freq bonus 4) The monster species that spawned more often: top secret agent (freq bonus 3) The monster species that spawned more often: triad (freq bonus 3) The monster species that spawned more often: umbra mushroom (freq bonus 6) The monster species that spawned more often: duergar (freq bonus 16) The monster species that spawned more often: unreal force fungus (freq bonus 3) The monster species that spawned more often: deathwalker knight (freq bonus 21) The monster species that spawned more often: drain turret (freq bonus 8) The monster species that spawned more often: swan (freq bonus 6) The monster species that spawned more often: consul (freq bonus 4) The monster species that spawned more often: baal cold mage (freq bonus 6) The monster species that spawned more often: centipede swarm (freq bonus 16) The monster species that spawned more often: undead officer (freq bonus 6) The monster species that spawned more often: plasma elemental (freq bonus 3) The monster species that spawned more often: horse (freq bonus 8) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 4) The monster species that never randomly spawned: mirror fungus The monster species that never randomly spawned: plain draconian The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: Kop Katcher The monster species that never randomly spawned: Geryon The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: magenta draconian The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 26) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 4) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 9) Next attribute increase check would have come at turn 3520 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (733) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...