Heliokopis, neutral male gnomish Wizard ------------ |..........| |..........| |..........| |..d.......+ |..........| |..........| |....f@....| ------.----- | |. |. |. --- [Heliokopi the Evoker] St8 Dx11 Co10 In15 Wi4 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 84% Potion drop chance was reduced to 86% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43295 Monster spawn increase reached its maximum at turn 51304 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 60264 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: ravenous cube (freq bonus 16) The monster species that spawned more often: undead archeologist (freq bonus 3) The monster species that spawned more often: petty giant boar (freq bonus 4) The monster species that spawned more often: giant crab (freq bonus 6) The monster species that spawned more often: activistor (freq bonus 3) The monster species that spawned more often: goblin zombie (freq bonus 10) The monster species that spawned more often: mithril piercer (freq bonus 18) The monster species that spawned more often: adult gray dragon (freq bonus 3) The monster species that spawned more often: taker warp patch (freq bonus 3) The monster species that spawned more often: rust vortex (freq bonus 8) The monster species that spawned more often: Firre (freq bonus 6) The monster species that spawned more often: death ant (freq bonus 5) The monster species that spawned more often: greener spider (freq bonus 2) The monster species that spawned more often: great inertia wyrm (freq bonus 4) The monster species that spawned more often: permamimic hivemind (freq bonus 24) The monster species that spawned more often: crunchy mold (freq bonus 5) The monster species that spawned more often: vice (freq bonus 7) The monster species that spawned more often: black bat (freq bonus 4) The monster species that spawned more often: tome of divine wrath (freq bonus 4) The monster species that spawned more often: petro centipede (freq bonus 12) The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: Ariel, Queen of Air The monster species that never randomly spawned: great projection statue The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: rifed sephirah The monster species that never randomly spawned: gore warp patch The monster species that never randomly spawned: time machine The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: Martin The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 27) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 49) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...