Heliokopis, neutral male gnomish Wizard -.-.-- F.$..| |@...| |.f..| ------ [Heliokopi the Evoker] St12 Dx9 Co16 In16 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21013 Monster spawn increase reached its maximum at turn 34475 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 153440 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 8) The monster species that spawned more often: moldy warp patch (freq bonus 16) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 7) The monster species that spawned more often: giant error (freq bonus 8) The monster species that spawned more often: bright violet stalk (freq bonus 8) The monster species that spawned more often: pirate (freq bonus 8) The monster species that spawned more often: marilith (freq bonus 8) The monster species that spawned more often: dwarven chaos knight (freq bonus 6) The monster species that spawned more often: Miss Youngdragon (freq bonus 6) The monster species that spawned more often: ice jelly (freq bonus 5) The monster species that spawned more often: old rainbow dragon (freq bonus 9) The monster species that spawned more often: young sky dragon (freq bonus 20) The monster species that spawned more often: glowing fungus (freq bonus 3) The monster species that spawned more often: psychic mold (freq bonus 7) The monster species that spawned more often: gray unicorn (freq bonus 7) The monster species that spawned more often: mutated battle bunny (freq bonus 8) The monster species that spawned more often: absent stalk (freq bonus 4) The monster species that spawned more often: umbreon (freq bonus 4) The monster species that spawned more often: the hidden (freq bonus 10) The monster species that spawned more often: scurrier (freq bonus 3) The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: quantum smasher The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: blank warp fungus The monster species that never randomly spawned: flank player The monster species that never randomly spawned: snow ant The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 38) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 13) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 14) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 7) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 1012 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (845) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...