Heliokopis, neutral male gnomish Wizard ---------- .........| |...@...[| |...f....| ----.----- [Heliokopi the Evoker] St8 Dx10 Co9 In15 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Ring drop chance was reduced to 63% Wand drop chance was reduced to 52% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 50% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42557 Monster spawn increase reached its maximum at turn 54970 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 98784 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: sue patch (freq bonus 12) The monster species that spawned more often: giant pygmy shaman (freq bonus 10) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 8) The monster species that spawned more often: banished soul (freq bonus 3) The monster species that spawned more often: bimmeling rat (freq bonus 3) The monster species that spawned more often: scorpion brown (freq bonus 5) The monster species that spawned more often: dark warp fungus (freq bonus 4) The monster species that spawned more often: huge eel (freq bonus 2) The monster species that spawned more often: mean fungus (freq bonus 3) The monster species that spawned more often: iridescent beetle (freq bonus 18) The monster species that spawned more often: young black dragon (freq bonus 2) The monster species that spawned more often: vampire ambusher (freq bonus 3) The monster species that spawned more often: grotesque (freq bonus 6) The monster species that spawned more often: great eagle (freq bonus 4) The monster species that spawned more often: teal warp patch (freq bonus 8) The monster species that spawned more often: greater air elemental (freq bonus 16) The monster species that spawned more often: temple guard (freq bonus 3) The monster species that spawned more often: tree force fungus (freq bonus 6) The monster species that spawned more often: werejabberwock (freq bonus 3) The monster species that spawned more often: servitor of the inner gods (freq bonus 6) The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: psion The monster species that never randomly spawned: watcher overlord The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: sparkling growth The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: warper The monster species that never randomly spawned: multi-hued colony The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 55) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 14) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 76) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 4) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 10) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...