Heliokopis, neutral male gnomish Wizard ------ ---....--- .........| |........| |........| .f......| -@...- ------ [Heliokopi the Evoker] St7 Dx11 Co9 In17 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 68 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 214 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 84% Concealing monsters were spawned underneath items 73% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45280 Monster spawn increase reached its maximum at turn 107470 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 668950 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: desu sentai (freq bonus 12) The monster species that spawned more often: slime bomb (freq bonus 14) The monster species that spawned more often: kalmuth sephirah (freq bonus 10) The monster species that spawned more often: snore patch (freq bonus 12) The monster species that spawned more often: eggman (freq bonus 14) The monster species that spawned more often: nondescript mold (freq bonus 10) The monster species that spawned more often: sizzle naga hatchling (freq bonus 7) The monster species that spawned more often: sarnrog (freq bonus 20) The monster species that spawned more often: green goblin (freq bonus 12) The monster species that spawned more often: bag money (freq bonus 18) The monster species that spawned more often: Cluser (freq bonus 7) The monster species that spawned more often: kabuki mono (freq bonus 10) The monster species that spawned more often: true missingno (freq bonus 5) The monster species that spawned more often: healthy cave spider (freq bonus 6) The monster species that spawned more often: missingno (freq bonus 5) The monster species that spawned more often: invisible warp fungus (freq bonus 10) The monster species that spawned more often: clay-warhorse (freq bonus 16) The monster species that spawned more often: anime woman (freq bonus 5) The monster species that spawned more often: ivory draconian (freq bonus 8) The monster species that spawned more often: undead geek (freq bonus 7) The monster species that never randomly spawned: devious eel The monster species that never randomly spawned: shocking sphere The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: domestic centaur The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: Hela, Queen of the Dead The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: giant ego permamimic The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 25) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 47) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 2) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...