Heliokopis, neutral male gnomish Wizard -- ------- - | |......@.. ..$....>)...| |....$.fk| | |........| |........| ---------- [Heliokopi the Evoker] St6 Dx14 Co10 In19 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52399 Monster spawn increase reached its maximum at turn 78224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2667835 The monster class that cannot be genocided was mummy The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: fog cloud (freq bonus 4) The monster species that spawned more often: recluse spider (freq bonus 6) The monster species that spawned more often: yellow dragon (freq bonus 4) The monster species that spawned more often: insurmountable mushroom (freq bonus 4) The monster species that spawned more often: sepia warp fungus (freq bonus 8) The monster species that spawned more often: faerie master (freq bonus 2) The monster species that spawned more often: octarine growth (freq bonus 4) The monster species that spawned more often: bastard troll (freq bonus 2) The monster species that spawned more often: yetzirah sephirah (freq bonus 36) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 4) The monster species that spawned more often: angst (freq bonus 5) The monster species that spawned more often: gray unicorn (freq bonus 2) The monster species that spawned more often: blue nightmare (freq bonus 18) The monster species that spawned more often: arch-vile (freq bonus 4) The monster species that spawned more often: vampire lord (freq bonus 6) The monster species that spawned more often: Inspector Kaptain (freq bonus 8) The monster species that spawned more often: slow mushroom (freq bonus 2) The monster species that spawned more often: gigantic pseudodragon (freq bonus 16) The monster species that spawned more often: narrow vortex (freq bonus 8) The monster species that spawned more often: brown starlit sky (freq bonus 3) The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: clap monster The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: windscreen cleaner The monster species that never randomly spawned: sailor The monster species that never randomly spawned: skeleton serpent The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 24) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 17) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 14) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 10) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 9) Next attribute increase check would have come at turn 2161 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...