Heliokopis, neutral male gnomish Wizard -- ---- |(..$@| -...f_| |.....| ------- [Heliokopi the Evoker] St6 Dx6 Co11 In14 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14431 Monster spawn increase reached its maximum at turn 86259 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 493166 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: blending nymphomaniac (freq bonus 9) The monster species that spawned more often: Sandra (freq bonus 10) The monster species that spawned more often: undead pickpocket (freq bonus 4) The monster species that spawned more often: baby platinum dragon (freq bonus 5) The monster species that spawned more often: super-old purple dragon (freq bonus 15) The monster species that spawned more often: golden warp fungus (freq bonus 2) The monster species that spawned more often: skunk (freq bonus 4) The monster species that spawned more often: dark patch (freq bonus 3) The monster species that spawned more often: blue naga hatchling (freq bonus 8) The monster species that spawned more often: Mammon (freq bonus 3) The monster species that spawned more often: forest hulk (freq bonus 5) The monster species that spawned more often: marten (freq bonus 20) The monster species that spawned more often: icicle piercer (freq bonus 4) The monster species that spawned more often: awgwa (freq bonus 4) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 4) The monster species that spawned more often: creeping colony (freq bonus 3) The monster species that spawned more often: Lilly (freq bonus 4) The monster species that spawned more often: master disintegrator (freq bonus 3) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 32) The monster species that spawned more often: bad witch (freq bonus 8) The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: rainbow dragon The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: deceptive springy The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: large generator The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 330) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 39) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 18) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 30) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 9) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 4) Next attribute increase check would have come at turn 492 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...