Heliokopis, neutral male gnomish Wizard ----.------ |.........| |....f%...| |.....@...| |....!....| |.........| |.........| |.....(...| |.........| ----------- [Heliokopi the Evoker] St7 Dx9 Co13 In11 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27268 Monster spawn increase reached its maximum at turn 50137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1841796 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: tasloi lookout (freq bonus 12) The monster species that spawned more often: master nalfeshnee (freq bonus 6) The monster species that spawned more often: spiked devil (freq bonus 10) The monster species that spawned more often: master light wall (freq bonus 44) The monster species that spawned more often: nautilus coxswain (freq bonus 24) The monster species that spawned more often: staring eye (freq bonus 36) The monster species that spawned more often: cheep-cheep (freq bonus 5) The monster species that spawned more often: spore fungus (freq bonus 7) The monster species that spawned more often: nightcrawler (freq bonus 14) The monster species that spawned more often: lord of Chaos (freq bonus 5) The monster species that spawned more often: threshold colony (freq bonus 6) The monster species that spawned more often: The Invisible Man (freq bonus 9) The monster species that spawned more often: burly woman (freq bonus 10) The monster species that spawned more often: Cluser (freq bonus 14) The monster species that spawned more often: flying ribbon fish (freq bonus 22) The monster species that spawned more often: hidden force patch (freq bonus 16) The monster species that spawned more often: nexus stalk (freq bonus 12) The monster species that spawned more often: volt growth (freq bonus 6) The monster species that spawned more often: violet starlit sky (freq bonus 6) The monster species that spawned more often: water ghost (freq bonus 7) The monster species that never randomly spawned: will-o-the-wisp The monster species that never randomly spawned: dazzling penetrator The monster species that never randomly spawned: ultra elemental The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: oread The monster species that never randomly spawned: three-headed snake The monster species that never randomly spawned: wolf cub The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 24) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 37) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 180) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 208) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 12) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 4) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (117) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...