Heliokopis, neutral male gnomish Wizard ----- |..%| |..f| |.@.| ----- [Heliokopi the Evoker] St8 Dx11 Co15 In14 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 60% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46513 Monster spawn increase reached its maximum at turn 66520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 554640 The monster class that cannot be genocided was lich The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: stone mushroom (freq bonus 10) The monster species that spawned more often: /P nMqk+ (freq bonus 2) The monster species that spawned more often: division thief (freq bonus 4) The monster species that spawned more often: undead balrog (freq bonus 4) The monster species that spawned more often: crunchy warp patch (freq bonus 6) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 4) The monster species that spawned more often: snake sniper (freq bonus 20) The monster species that spawned more often: giant black mouse (freq bonus 5) The monster species that spawned more often: gnome ruler (freq bonus 4) The monster species that spawned more often: rat-thing (freq bonus 6) The monster species that spawned more often: hidden elf (freq bonus 8) The monster species that spawned more often: dreadlord (freq bonus 2) The monster species that spawned more often: itchies (freq bonus 4) The monster species that spawned more often: sulfur warp patch (freq bonus 2) The monster species that spawned more often: death turret (freq bonus 6) The monster species that spawned more often: duergar king (freq bonus 4) The monster species that spawned more often: greedy looking gnome (freq bonus 4) The monster species that spawned more often: clay warp fungus (freq bonus 4) The monster species that spawned more often: space borloth (freq bonus 3) The monster species that spawned more often: large dog (freq bonus 12) The monster species that never randomly spawned: giant brown tick The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: living cannon The monster species that never randomly spawned: hell locust The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: darker thief The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: platypus The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 80) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 38) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 27) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Next attribute increase check would have come at turn 450 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (946) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...