Heliokopis, neutral male gnomish Wizard -.------- |.......| |.......| #.......| |...@:..| -....f..| --------- [Heliokopi the Evoker] St6 Dx11 Co10 In7 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62337 Monster spawn increase reached its maximum at turn 92490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 640256 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: camo rubber (freq bonus 8) The monster species that spawned more often: venture capitalist (freq bonus 14) The monster species that spawned more often: red hulk (freq bonus 8) The monster species that spawned more often: nord (freq bonus 7) The monster species that spawned more often: dorn beast (freq bonus 6) The monster species that spawned more often: radiant mushroom (freq bonus 20) The monster species that spawned more often: undead swarm mimic (freq bonus 6) The monster species that spawned more often: hedrow wizard (freq bonus 10) The monster species that spawned more often: large bat (freq bonus 8) The monster species that spawned more often: baby green dragon (freq bonus 7) The monster species that spawned more often: island centaur (freq bonus 22) The monster species that spawned more often: blank spore (freq bonus 5) The monster species that spawned more often: joyous girl (freq bonus 6) The monster species that spawned more often: flaming skull (freq bonus 12) The monster species that spawned more often: church novice (freq bonus 8) The monster species that spawned more often: general (freq bonus 20) The monster species that spawned more often: sepia mushroom (freq bonus 10) The monster species that spawned more often: greedy nymph (freq bonus 28) The monster species that spawned more often: Greta (freq bonus 6) The monster species that spawned more often: guzzling vortex (freq bonus 22) The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: nether ki-rin The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: dire lich The monster species that never randomly spawned: night orc The monster species that never randomly spawned: sexy woman The monster species that never randomly spawned: eloi The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: absent force fungus The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 20) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 22) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 17) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 4) Next attribute increase check would have come at turn 1199 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...