Heliokopis, neutral male gnomish Wizard --- -----.. ....@- |..f.| .....| |....- ----- [Heliokopi the Evoker] St16 Dx8 Co16 In18 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 26% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 50% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30810 Monster spawn increase reached its maximum at turn 67307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1058544 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: ghostly bat (freq bonus 5) The monster species that spawned more often: tower vulture (freq bonus 4) The monster species that spawned more often: pusher fly (freq bonus 5) The monster species that spawned more often: ascomoid (freq bonus 9) The monster species that spawned more often: segfault (freq bonus 8) The monster species that spawned more often: pseudosweet nymph (freq bonus 12) The monster species that spawned more often: large beetle (freq bonus 9) The monster species that spawned more often: Olog-hai permamimic (freq bonus 3) The monster species that spawned more often: death elemental (freq bonus 6) The monster species that spawned more often: hot lava blob (freq bonus 8) The monster species that spawned more often: diminutive kobold (freq bonus 10) The monster species that spawned more often: Baalgregor (freq bonus 56) The monster species that spawned more often: immobile force patch (freq bonus 8) The monster species that spawned more often: berserk ape (freq bonus 24) The monster species that spawned more often: panther woman (freq bonus 5) The monster species that spawned more often: Stefan (freq bonus 10) The monster species that spawned more often: abyss penetrator (freq bonus 16) The monster species that spawned more often: centaur boss (freq bonus 3) The monster species that spawned more often: bloodgill (freq bonus 8) The monster species that spawned more often: fiery nymph (freq bonus 15) The monster species that never randomly spawned: Andreas The monster species that never randomly spawned: crunchy colony The monster species that never randomly spawned: creeping diamond gems The monster species that never randomly spawned: triton The monster species that never randomly spawned: ancient pharao The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: large frog The monster species that never randomly spawned: trap force fungus The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: Yig, Father of Serpents The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 47) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 12) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 38) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 15) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 5) Next attribute increase check would have come at turn 1061 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (352) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...