Heliokopis, neutral male gnomish Wizard ---------------- ...............| |..............| |..............| ...`...........| |..@f..........| --.-------- ---- [Heliokopi the Evoker] St7 Dx10 Co13 In9 Wi3 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 465 Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31820 Monster spawn increase reached its maximum at turn 70201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 565558 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: golem The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: spike patch (freq bonus 28) The monster species that spawned more often: fierce battlehorse (freq bonus 14) The monster species that spawned more often: slave master (freq bonus 6) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: silver weasel (freq bonus 6) The monster species that spawned more often: cold hound (freq bonus 6) The monster species that spawned more often: growlithe (freq bonus 7) The monster species that spawned more often: stalking lichen (freq bonus 12) The monster species that spawned more often: serrated rogue (freq bonus 7) The monster species that spawned more often: young sky dragon (freq bonus 12) The monster species that spawned more often: fat bully (freq bonus 14) The monster species that spawned more often: Gridin (freq bonus 10) The monster species that spawned more often: giant grey termite (freq bonus 6) The monster species that spawned more often: cursed force patch (freq bonus 16) The monster species that spawned more often: normal vortex (freq bonus 12) The monster species that spawned more often: radiant colony (freq bonus 6) The monster species that spawned more often: Njusha (freq bonus 18) The monster species that spawned more often: drow (freq bonus 20) The monster species that spawned more often: gargoyle trap (freq bonus 5) The monster species that spawned more often: susuwatari (freq bonus 16) The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: breton The monster species that never randomly spawned: soldier The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: rum drinker The monster species that never randomly spawned: acheri The monster species that never randomly spawned: redguard The monster species that never randomly spawned: Garland The monster species that never randomly spawned: lashfish The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 50) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 15) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 31) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 22) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 89) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 24) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 88) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 69) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 60) Next attribute increase check would have come at turn 999 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...