Heliokopis, neutral male gnomish Wizard -+-.-- |.$... +..f@| |.d... ------ [Heliokopi the Evoker] St5 Dx19 Co13 In12 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25289 Monster spawn increase reached its maximum at turn 51273 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 813400 The monster class that cannot be genocided was trove The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: mirror warp patch (freq bonus 4) The monster species that spawned more often: clock shark (freq bonus 30) The monster species that spawned more often: ice shard (freq bonus 4) The monster species that spawned more often: prehistoric turret (freq bonus 6) The monster species that spawned more often: orc sergeant (freq bonus 16) The monster species that spawned more often: Mister Garbage Houses (freq bonus 14) The monster species that spawned more often: vortex (freq bonus 6) The monster species that spawned more often: hellblade (freq bonus 8) The monster species that spawned more often: tasloi boss (freq bonus 12) The monster species that spawned more often: debuff turret (freq bonus 4) The monster species that spawned more often: real gravity hound (freq bonus 9) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 16) The monster species that spawned more often: gazer nupperibo (freq bonus 7) The monster species that spawned more often: glare warp patch (freq bonus 8) The monster species that spawned more often: abyss wraith (freq bonus 8) The monster species that spawned more often: new jabberwock (freq bonus 4) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 8) The monster species that spawned more often: gevurah sephirah (freq bonus 8) The monster species that spawned more often: blood pudding (freq bonus 5) The monster species that spawned more often: sexy nurse (freq bonus 8) The monster species that never randomly spawned: undead thalmor The monster species that never randomly spawned: black snake The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: werespider The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: pustulent mushroom The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: fox spirit The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: black ogre The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 23) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 19) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 20) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 4) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 9) Next attribute increase check would have come at turn 582 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (562) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...