Heliokopis, neutral male gnomish Wizard -------- |......+ |......| |......| +.....(| |....f.| |....@.+ -------- [Heliokopi the Evoker] St5 Dx7 Co9 In11 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 17 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 92% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27615 Monster spawn increase reached its maximum at turn 71027 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1067600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: crawling eye (freq bonus 12) The monster species that spawned more often: gelatinous glob (freq bonus 4) The monster species that spawned more often: half-dragon zombie (freq bonus 18) The monster species that spawned more often: shining giant (freq bonus 3) The monster species that spawned more often: Patricia's combat boot (freq bonus 6) The monster species that spawned more often: magma vortex (freq bonus 4) The monster species that spawned more often: cycle of life (freq bonus 10) The monster species that spawned more often: fake patch (freq bonus 8) The monster species that spawned more often: newsgroup lady (freq bonus 6) The monster species that spawned more often: great bar slayer (freq bonus 8) The monster species that spawned more often: chaos plague bearer (freq bonus 6) The monster species that spawned more often: undead necromancer (freq bonus 8) The monster species that spawned more often: forest ogre (freq bonus 3) The monster species that spawned more often: supreme orc warlord (freq bonus 14) The monster species that spawned more often: novice archer (freq bonus 8) The monster species that spawned more often: undead electric mage (freq bonus 4) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 9) The monster species that spawned more often: gnomish slime mage (freq bonus 3) The monster species that spawned more often: woodchuck (freq bonus 4) The monster species that spawned more often: ostro (freq bonus 3) The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: five of clubs The monster species that never randomly spawned: war lord The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: limlug The monster species that never randomly spawned: goldminer The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 17) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 18) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 32) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 85) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 1938 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...