Heliokopis, neutral male gnomish Wizard ----- ---- ... ... ... ... ... .*. . .. . . --.-.-- |.....+ |q@...| |.f...| |.....| |..$..| ------- [Heliokopi the Evoker] St9 Dx12 Co11 In13 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13516 Monster spawn increase reached its maximum at turn 96671 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2933907 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: healing gremlin (freq bonus 6) The monster species that spawned more often: VAX (freq bonus 8) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 28) The monster species that spawned more often: legs of the unknown god (freq bonus 4) The monster species that spawned more often: teal growth (freq bonus 10) The monster species that spawned more often: greater astral elemental (freq bonus 4) The monster species that spawned more often: knight (freq bonus 18) The monster species that spawned more often: mamono (freq bonus 7) The monster species that spawned more often: porter mimic (freq bonus 14) The monster species that spawned more often: homing thunder caller (freq bonus 4) The monster species that spawned more often: vampiric fungus (freq bonus 8) The monster species that spawned more often: novice shaman (freq bonus 4) The monster species that spawned more often: dwarven artillery wizard (freq bonus 18) The monster species that spawned more often: wood nymph (freq bonus 8) The monster species that spawned more often: greater titan (freq bonus 8) The monster species that spawned more often: zombie baddie (freq bonus 4) The monster species that spawned more often: shimmering mushroom (freq bonus 4) The monster species that spawned more often: mean force patch (freq bonus 8) The monster species that spawned more often: bad growth (freq bonus 3) The monster species that spawned more often: gem trove (freq bonus 3) The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: siege beast The monster species that never randomly spawned: baby platinum dragon The monster species that never randomly spawned: domina The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: hidden zruty The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: doda The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 15) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 24) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 14) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 5) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 3) Next attribute increase check would have come at turn 1384 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...