Heliokopis, chaotic male venturean Priest ... d@. ... [Heliokopi the Aspirant] St6 Dx6 Co15 In10 Wi18 Ch4 PriVenMalCha Dlvl:1 $3183 HP20(20) Pw21(21) AC4 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic venturean Priest. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 139 Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20572 Monster spawn increase reached its maximum at turn 51099 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 179900 The monster class that cannot be genocided was piercer The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: gnoph-keh (freq bonus 14) The monster species that spawned more often: blue dragon (freq bonus 7) The monster species that spawned more often: paper golem (freq bonus 8) The monster species that spawned more often: ill force fungus (freq bonus 10) The monster species that spawned more often: iron lich (freq bonus 8) The monster species that spawned more often: soul killer (freq bonus 12) The monster species that spawned more often: octarine fungus (freq bonus 5) The monster species that spawned more often: porter tear vortex (freq bonus 16) The monster species that spawned more often: sand warrior (freq bonus 4) The monster species that spawned more often: stygian rage (freq bonus 8) The monster species that spawned more often: crunchy mold (freq bonus 5) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 8) The monster species that spawned more often: vandal (freq bonus 4) The monster species that spawned more often: hard blue jelly (freq bonus 16) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 4) The monster species that spawned more often: giant killer bee (freq bonus 4) The monster species that spawned more often: soulless shadow (freq bonus 4) The monster species that spawned more often: cheerful leprechaun (freq bonus 8) The monster species that spawned more often: quantum statistical mechanic (freq bonus 7) The monster species that spawned more often: bat (freq bonus 24) The monster species that never randomly spawned: slimy force patch The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: failure clock The monster species that never randomly spawned: crater mold The monster species that never randomly spawned: clay growth The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: azure gel The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 219) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 23) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 11) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 3) Next attribute increase check would have come at turn 1832 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your chance to block was 29% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Priest...