Heliokopis, neutral male gnomish Wizard ---------- |........+ +..)...@.| |.....f... .k{......| |........| |........| ---------- [Heliokopi the Evoker] St7 Dx7 Co12 In11 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 86% Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35715 Monster spawn increase reached its maximum at turn 50496 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 977904 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 6) The monster species that spawned more often: undead electric mage (freq bonus 6) The monster species that spawned more often: group gnome lord (freq bonus 2) The monster species that spawned more often: cock (freq bonus 6) The monster species that spawned more often: ass (freq bonus 2) The monster species that spawned more often: baby black dragon (freq bonus 3) The monster species that spawned more often: young adult black dragon (freq bonus 8) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 6) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 12) The monster species that spawned more often: draug (freq bonus 6) The monster species that spawned more often: wolverine (freq bonus 6) The monster species that spawned more often: cat eared devil (freq bonus 4) The monster species that spawned more often: eye tyrant (freq bonus 4) The monster species that spawned more often: Hermione Granger (freq bonus 6) The monster species that spawned more often: loss fly (freq bonus 3) The monster species that spawned more often: †¸×îðí¯êé (freq bonus 4) The monster species that spawned more often: orange colony (freq bonus 6) The monster species that spawned more often: antimagic rubber (freq bonus 6) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 8) The monster species that spawned more often: limlug (freq bonus 6) The monster species that never randomly spawned: noxious force fungus The monster species that never randomly spawned: strange terminal The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: steelix The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: blunderbore The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: baby mercurial dragon The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 177) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 22) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 18) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 6) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...