Heliokopis, neutral male gnomish Wizard ------------ |..f...[...| |.@......... |.[........| |[.........| -------.---- [Heliokopi the Evoker] St9 Dx10 Co12 In12 Wi4 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 75% Wand drop chance was reduced to 98% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16883 Monster spawn increase reached its maximum at turn 27430 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 173922 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: thick giant (freq bonus 4) The monster species that spawned more often: undead eye (freq bonus 16) The monster species that spawned more often: ;u¨z/dÙ÷ (freq bonus 3) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 3) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 2) The monster species that spawned more often: terrorist (freq bonus 8) The monster species that spawned more often: Toxic Kop (freq bonus 3) The monster species that spawned more often: petty vampire (freq bonus 3) The monster species that spawned more often: karmic fungus (freq bonus 4) The monster species that spawned more often: snow orc (freq bonus 8) The monster species that spawned more often: ice vortex (freq bonus 10) The monster species that spawned more often: quill bear (freq bonus 6) The monster species that spawned more often: Undead Sergeant (freq bonus 5) The monster species that spawned more often: four castle sightseeing (freq bonus 5) The monster species that spawned more often: null mold (freq bonus 2) The monster species that spawned more often: Weitzer (freq bonus 2) The monster species that spawned more often: real aquatic hound (freq bonus 10) The monster species that spawned more often: arctic wonderer (freq bonus 6) The monster species that spawned more often: interhack horror (freq bonus 4) The monster species that spawned more often: disco bouncer (freq bonus 6) The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: Rhea The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: ultraviolet light The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: team nastytrap member The monster species that never randomly spawned: blink spore The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 116) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 14) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 308) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 41) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 6) Next attribute increase check would have come at turn 1097 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...