Heliokopis, neutral male gnomish Wizard ----------- ..........| |.........+ ..@f......| ----- -+--- [Heliokopi the Evoker] St7 Dx12 Co7 In11 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 20% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63923 Monster spawn increase reached its maximum at turn 98534 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4757256 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: feature (freq bonus 4) The monster species that spawned more often: small group kobold (freq bonus 8) The monster species that spawned more often: greedy prostitute (freq bonus 12) The monster species that spawned more often: hobbit merchant (freq bonus 4) The monster species that spawned more often: red dragon (freq bonus 6) The monster species that spawned more often: young adult silver dragon (freq bonus 2) The monster species that spawned more often: orc champion (freq bonus 3) The monster species that spawned more often: doom full refuge (freq bonus 28) The monster species that spawned more often: thick roper (freq bonus 16) The monster species that spawned more often: grontah sephirah (freq bonus 3) The monster species that spawned more often: chokhmah sephirah (freq bonus 20) The monster species that spawned more often: steel lord (freq bonus 8) The monster species that spawned more often: gnome rogue (freq bonus 20) The monster species that spawned more often: war drake (freq bonus 3) The monster species that spawned more often: warping ufo part (freq bonus 8) The monster species that spawned more often: gnomish slime mage (freq bonus 6) The monster species that spawned more often: Sina (freq bonus 10) The monster species that spawned more often: zombified ape (freq bonus 54) The monster species that spawned more often: baby diamond dragon (freq bonus 8) The monster species that spawned more often: fearow (freq bonus 4) The monster species that never randomly spawned: yellow ooze The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: leader sentai The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 21) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 25) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 15) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 12) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (101) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...