Heliokopis, neutral male gnomish Wizard ----- |.... |...| |.@f| |.$.| |...| ....+ ----- [Heliokopi the Evoker] St6 Dx9 Co11 In16 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 84% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 92% Monster death drops spawned with only 71% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50756 Monster spawn increase reached its maximum at turn 106186 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 175646 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: vampire troll (freq bonus 4) The monster species that spawned more often: venom vortex (freq bonus 5) The monster species that spawned more often: hidden barbed devil (freq bonus 10) The monster species that spawned more often: traitor (freq bonus 2) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 10) The monster species that spawned more often: drone mushroom (freq bonus 8) The monster species that spawned more often: pale spore (freq bonus 10) The monster species that spawned more often: dorn beast (freq bonus 6) The monster species that spawned more often: mercurial dragon (freq bonus 8) The monster species that spawned more often: dull stalk (freq bonus 10) The monster species that spawned more often: barrowgrim soldier (freq bonus 16) The monster species that spawned more often: chained clan (freq bonus 5) The monster species that spawned more often: desert patch (freq bonus 18) The monster species that spawned more often: anteater (freq bonus 10) The monster species that spawned more often: spined devil (freq bonus 4) The monster species that spawned more often: phase fungus (freq bonus 4) The monster species that spawned more often: Roy (freq bonus 5) The monster species that spawned more often: darkwood elder (freq bonus 4) The monster species that spawned more often: heavily cursed turret (freq bonus 9) The monster species that spawned more often: petro centipede (freq bonus 6) The monster species that never randomly spawned: beige mold The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: Dora's sneaker The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: marysue turret The monster species that never randomly spawned: chaos mutant The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: fever phantasm The monster species that never randomly spawned: The Grand Inquisitor The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 11) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 19) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 19) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 125) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 39) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 10) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...