Heliokopis, neutral male gnomish Wizard -------- |.f....| ...@...| |......| -------- [Heliokopi the Evoker] St4 Dx8 Co13 In14 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 63% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26182 Monster spawn increase reached its maximum at turn 52494 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 299132 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: dream quasielemental (freq bonus 9) The monster species that spawned more often: death sword (freq bonus 3) The monster species that spawned more often: rock chunneler (freq bonus 4) The monster species that spawned more often: mature spirit (freq bonus 16) The monster species that spawned more often: healing stalk (freq bonus 3) The monster species that spawned more often: lurker (freq bonus 2) The monster species that spawned more often: gnoll basher (freq bonus 12) The monster species that spawned more often: Planetar (freq bonus 3) The monster species that spawned more often: adventurer naga (freq bonus 4) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 10) The monster species that spawned more often: heaven penetrator (freq bonus 4) The monster species that spawned more often: wobbly jelly (freq bonus 2) The monster species that spawned more often: defiler (freq bonus 3) The monster species that spawned more often: spam-mail demon (freq bonus 4) The monster species that spawned more often: mage eater (freq bonus 6) The monster species that spawned more often: Warder Katcher (freq bonus 2) The monster species that spawned more often: weregridbug (freq bonus 9) The monster species that spawned more often: fiery nymph (freq bonus 14) The monster species that spawned more often: cerulean patch (freq bonus 6) The monster species that spawned more often: cerulean stalk (freq bonus 3) The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: Iris's silver pump The monster species that never randomly spawned: desert robber The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: ill colony The monster species that never randomly spawned: violet spore The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 55) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 20) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 24) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 24) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 84) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 2) Next attribute increase check would have come at turn 899 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...