Heliokopis, neutral male gnomish Wizard ----f---- |..@....+ |.......| |.......+ --------- [Heliokopi the Evoker] St8 Dx14 Co12 In12 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74089 Monster spawn increase reached its maximum at turn 100010 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2039232 The monster class that cannot be genocided was light The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: sniper (freq bonus 3) The monster species that spawned more often: porter rock kobold (freq bonus 4) The monster species that spawned more often: Olog-hai gorgon (freq bonus 3) The monster species that spawned more often: black colony (freq bonus 4) The monster species that spawned more often: silver snake (freq bonus 3) The monster species that spawned more often: devious girl (freq bonus 6) The monster species that spawned more often: gazer rutterkin (freq bonus 5) The monster species that spawned more often: undead doll mistress (freq bonus 10) The monster species that spawned more often: hot dog (freq bonus 2) The monster species that spawned more often: platinum mold (freq bonus 4) The monster species that spawned more often: turbo chicken (freq bonus 3) The monster species that spawned more often: tyrant of hell (freq bonus 4) The monster species that spawned more often: merlion (freq bonus 12) The monster species that spawned more often: Policeman Lieutenant (freq bonus 8) The monster species that spawned more often: prick fist (freq bonus 6) The monster species that spawned more often: ferret kit (freq bonus 3) The monster species that spawned more often: marten (freq bonus 5) The monster species that spawned more often: jaguar man (freq bonus 6) The monster species that spawned more often: uber sorcerer (freq bonus 5) The monster species that spawned more often: blue-red force patch (freq bonus 6) The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: hydra centaur The monster species that never randomly spawned: multi-hued icky thing The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: ballas The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: normal pseudo rat The monster species that never randomly spawned: grave lich The monster species that never randomly spawned: Naga Raja The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 38) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 12) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 10) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 10) Next attribute increase check would have come at turn 1189 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...