Heliokopis, neutral male gnomish Wizard ----- |(..+ |@+.| |.f.| --.-- [Heliokopi the Evoker] St6 Dx19 Co14 In22 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 63% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10901 Monster spawn increase reached its maximum at turn 38369 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 468247 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: kappa king (freq bonus 6) The monster species that spawned more often: petro permamimic (freq bonus 4) The monster species that spawned more often: ape (freq bonus 6) The monster species that spawned more often: reddish patch (freq bonus 4) The monster species that spawned more often: lady freeze (freq bonus 3) The monster species that spawned more often: sucker stalk (freq bonus 20) The monster species that spawned more often: white warp fungus (freq bonus 12) The monster species that spawned more often: freezing sphere (freq bonus 8) The monster species that spawned more often: dangerous large eel (freq bonus 3) The monster species that spawned more often: Gunnhild's General Store (freq bonus 3) The monster species that spawned more often: fire bug (freq bonus 3) The monster species that spawned more often: macross valkarie (freq bonus 6) The monster species that spawned more often: lilac force patch (freq bonus 6) The monster species that spawned more often: space wasp queen (freq bonus 6) The monster species that spawned more often: kirikiri mai (freq bonus 4) The monster species that spawned more often: killer bee (freq bonus 4) The monster species that spawned more often: mirror monster (freq bonus 4) The monster species that spawned more often: Ó/çU¶Vn_^㬋3û44¡µw (freq bonus 8) The monster species that spawned more often: passive ghost (freq bonus 3) The monster species that spawned more often: inertia rubber (freq bonus 8) The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: semblance The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: selenite sustenance engine The monster species that never randomly spawned: Ruea's stiletto boot The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: skulk blade The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 17) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 102) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 5) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (909) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...