Heliokopis, neutral male gnomish Wizard -------- |......| |......- |......| |......| |...@..X |[.f...| -------- [Heliokopi the Evoker] St8 Dx10 Co16 In14 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 18 Ring drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42655 Monster spawn increase reached its maximum at turn 126275 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3072573 The monster class that cannot be genocided was kobold The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: gnomish brigand thief (freq bonus 3) The monster species that spawned more often: cerulean sentai (freq bonus 3) The monster species that spawned more often: It (freq bonus 6) The monster species that spawned more often: head of the unknown god (freq bonus 10) The monster species that spawned more often: really dangerous warp patch (freq bonus 6) The monster species that spawned more often: blood stone (freq bonus 5) The monster species that spawned more often: glare force fungus (freq bonus 3) The monster species that spawned more often: club racquet (freq bonus 4) The monster species that spawned more often: eldritch warp patch (freq bonus 3) The monster species that spawned more often: Internet Exploder (freq bonus 10) The monster species that spawned more often: unidentified raven (freq bonus 20) The monster species that spawned more often: insurmountable force fungus (freq bonus 4) The monster species that spawned more often: wonderful unknown girl (freq bonus 6) The monster species that spawned more often: white worm (freq bonus 6) The monster species that spawned more often: undead ranger (freq bonus 3) The monster species that spawned more often: agent black warp fungus (freq bonus 4) The monster species that spawned more often: rainbowfly (freq bonus 8) The monster species that spawned more often: sparkling growth (freq bonus 4) The monster species that spawned more often: mirror mushroom (freq bonus 4) The monster species that spawned more often: toxic stalk (freq bonus 10) The monster species that never randomly spawned: mountain giant The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: hige meso The monster species that never randomly spawned: wererat The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: Mister Greenly The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: hidden forest centaur The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 14) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 27) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 56) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 23) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 5) Next attribute increase check would have come at turn 1067 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...