Heliokopis, neutral male gnomish Wizard - ---------- |......$...| -........... |........@.| ..........f| |..........| ------------ [Heliokopi the Evoker] St11 Dx17 Co10 In25 Wi8 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 50% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20125 Monster spawn increase reached its maximum at turn 67715 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2232864 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: goat (freq bonus 5) The monster species that spawned more often: anthrazite mushroom (freq bonus 5) The monster species that spawned more often: vrock (freq bonus 3) The monster species that spawned more often: mad mage (freq bonus 2) The monster species that spawned more often: ochre draconian (freq bonus 2) The monster species that spawned more often: trap warp fungus (freq bonus 8) The monster species that spawned more often: large freezing sphere (freq bonus 10) The monster species that spawned more often: unreal mushroom (freq bonus 24) The monster species that spawned more often: menis (freq bonus 6) The monster species that spawned more often: lightning grue (freq bonus 8) The monster species that spawned more often: reproducing imp (freq bonus 6) The monster species that spawned more often: space wasp queen (freq bonus 3) The monster species that spawned more often: evasive airborne parrot (freq bonus 3) The monster species that spawned more often: Katzou (freq bonus 3) The monster species that spawned more often: selenite butcher (freq bonus 10) The monster species that spawned more often: teacher in coma (freq bonus 24) The monster species that spawned more often: flying shark (freq bonus 4) The monster species that spawned more often: wood bear cub (freq bonus 8) The monster species that spawned more often: resin golem (freq bonus 5) The monster species that spawned more often: vampire gnome (freq bonus 6) The monster species that never randomly spawned: whispering spirit The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: Ruea's noble sandal The monster species that never randomly spawned: Raini The monster species that never randomly spawned: Schalotte The monster species that never randomly spawned: mutated undead potato The monster species that never randomly spawned: jelly bee The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 156) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 30) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 31) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 1) Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...