Heliokopis, neutral male gnomish Wizard -- ---- |¯ ..---- |.. .....+ |..#.....| |........ |...f.. #..@# |...#.. +... .... ---- ----- [Heliokopi the Evoker] St12 Dx16 Co13 In25 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 42% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36420 Monster spawn increase reached its maximum at turn 69887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 644364 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: dwarven warrior (freq bonus 12) The monster species that spawned more often: mana vortex (freq bonus 12) The monster species that spawned more often: platinum dragon (freq bonus 16) The monster species that spawned more often: sloppy mushroom (freq bonus 6) The monster species that spawned more often: spirit of barbs (freq bonus 10) The monster species that spawned more often: rifed sephirah (freq bonus 12) The monster species that spawned more often: eight-footed snake (freq bonus 5) The monster species that spawned more often: blue hulk (freq bonus 10) The monster species that spawned more often: gnoll basher (freq bonus 10) The monster species that spawned more often: black naga (freq bonus 16) The monster species that spawned more often: hidden rutterkin (freq bonus 6) The monster species that spawned more often: fear trove (freq bonus 6) The monster species that spawned more often: baby orange dragon (freq bonus 5) The monster species that spawned more often: animated clay (freq bonus 7) The monster species that spawned more often: huge girl (freq bonus 8) The monster species that spawned more often: sloppy sloth (freq bonus 6) The monster species that spawned more often: gray mushroom (freq bonus 12) The monster species that spawned more often: undead spacewars fighter (freq bonus 7) The monster species that spawned more often: young orange dragon (freq bonus 12) The monster species that spawned more often: psychic force patch (freq bonus 7) The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: luminary terminal The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: kender The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: Weitzer The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: extra nasty monster The monster species that never randomly spawned: crap teacher The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 32) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 18) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...