Heliokopis, neutral male gigantic Wizard -+- -- |@f$.+ |....| |....| |.?..| ------ [Heliokopi the Evoker] St13 Dx10 Co5 In14 Wi7 Ch7 WizGigMalNeu Dlvl:1 $0 HP20(20) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gigantic Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 277 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 89% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 67% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28840 Monster spawn increase reached its maximum at turn 161163 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 529788 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: vortex (freq bonus 8) The monster species that spawned more often: ogroblin (freq bonus 14) The monster species that spawned more often: bright violet force fungus (freq bonus 14) The monster species that spawned more often: golden spore (freq bonus 22) The monster species that spawned more often: behemoth (freq bonus 12) The monster species that spawned more often: spell golem (freq bonus 22) The monster species that spawned more often: blood hawk (freq bonus 26) The monster species that spawned more often: black mushroom (freq bonus 11) The monster species that spawned more often: blue eyes white dragon (freq bonus 17) The monster species that spawned more often: fever phantasm (freq bonus 11) The monster species that spawned more often: animated clay (freq bonus 24) The monster species that spawned more often: purple patch (freq bonus 20) The monster species that spawned more often: crimson force fungus (freq bonus 11) The monster species that spawned more often: Boris (freq bonus 20) The monster species that spawned more often: nine (freq bonus 11) The monster species that spawned more often: vietnamese lady (freq bonus 12) The monster species that spawned more often: pikachu (freq bonus 22) The monster species that spawned more often: stout gelatinous cube (freq bonus 24) The monster species that spawned more often: pustulent spore (freq bonus 20) The monster species that spawned more often: angband horror (freq bonus 44) The monster species that spawned more often: epidote force fungus (freq bonus 11) The monster species that never randomly spawned: nastiness trapper The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: random flying fish The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: basilisk The monster species that never randomly spawned: guzzling vortex The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 18) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 12) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 185) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 13) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 89) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 1) Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You hungered rapidly You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...