Heliokopis, neutral male gnomish Wizard --.-- - -.f.--- |....@..| |.......| ........| ---...--- ----- [Heliokopi the Evoker] St8 Dx13 Co9 In14 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 20% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Monster spawn increase started at turn 49750 Monster spawn increase reached its maximum at turn 106030 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 205054 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: butcher shaman (freq bonus 12) The monster species that spawned more often: returned potato (freq bonus 16) The monster species that spawned more often: petty stealer mimic (freq bonus 5) The monster species that spawned more often: marsupilami (freq bonus 16) The monster species that spawned more often: deceiving fungus (freq bonus 12) The monster species that spawned more often: huge battle tank (freq bonus 4) The monster species that spawned more often: Singular Grigori (freq bonus 8) The monster species that spawned more often: hidden warp fungus (freq bonus 6) The monster species that spawned more often: cursed blob (freq bonus 4) The monster species that spawned more often: Jumbo the Elephant (freq bonus 10) The monster species that spawned more often: petty demilich (freq bonus 7) The monster species that spawned more often: grave wight (freq bonus 24) The monster species that spawned more often: large tool trove (freq bonus 3) The monster species that spawned more often: baby mercurial dragon (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 14) The monster species that spawned more often: mirror mushroom (freq bonus 36) The monster species that spawned more often: possessed guard (freq bonus 6) The monster species that spawned more often: high ninja (freq bonus 6) The monster species that spawned more often: giant gold dragonfly (freq bonus 6) The monster species that spawned more often: burning soul (freq bonus 12) The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: vile lancer The monster species that never randomly spawned: berator The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: foul permamimic The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 12) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 34) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 1) Next attribute increase check would have come at turn 232 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...