Heliokopis, neutral male gnomish Wizard --- f@.- |..| +..| |..- --- [Heliokopi the Evoker] St8 Dx8 Co8 In13 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 99% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 30580 Monster spawn increase reached its maximum at turn 87691 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 601638 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: nazi panther tank (freq bonus 6) The monster species that spawned more often: Martti Ihrasaari (freq bonus 10) The monster species that spawned more often: division jedi (freq bonus 7) The monster species that spawned more often: minor death (freq bonus 8) The monster species that spawned more often: bloodgill (freq bonus 10) The monster species that spawned more often: dark wraith (freq bonus 6) The monster species that spawned more often: evil bird (freq bonus 10) The monster species that spawned more often: ore-colony lichen (freq bonus 20) The monster species that spawned more often: tunnel terror (freq bonus 5) The monster species that spawned more often: unequipping wall (freq bonus 8) The monster species that spawned more often: smut orc (freq bonus 6) The monster species that spawned more often: giant rust monster (freq bonus 10) The monster species that spawned more often: large amulet trove (freq bonus 8) The monster species that spawned more often: sparrow (freq bonus 10) The monster species that spawned more often: fallen shaman (freq bonus 5) The monster species that spawned more often: gravity patch (freq bonus 6) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 16) The monster species that spawned more often: phaser fungus (freq bonus 10) The monster species that spawned more often: white snake (freq bonus 7) The monster species that spawned more often: nexus mold (freq bonus 8) The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: green sentai The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: mind warp fungus The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: Inu Yasha The monster species that never randomly spawned: sparkling patch The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 16) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 726 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (560) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...