Heliokopis, neutral male gnomish Wizard -------- |......| |......| |r..f... |..@...| ---.---- [Heliokopi the Evoker] St8 Dx16 Co20 In17 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 16 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 67% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13652 Monster spawn increase reached its maximum at turn 62732 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 544610 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: koala (freq bonus 6) The monster species that spawned more often: adventurer quylthulg (freq bonus 4) The monster species that spawned more often: pulsating sphere (freq bonus 2) The monster species that spawned more often: gravity vortex (freq bonus 28) The monster species that spawned more often: dark elven turret (freq bonus 6) The monster species that spawned more often: desert prick (freq bonus 4) The monster species that spawned more often: Joker Flack (freq bonus 4) The monster species that spawned more often: living lecturn (freq bonus 2) The monster species that spawned more often: eastern mystic fox (freq bonus 4) The monster species that spawned more often: Lisa (freq bonus 4) The monster species that spawned more often: hell knight (freq bonus 4) The monster species that spawned more often: sadistic lady (freq bonus 3) The monster species that spawned more often: estrella girl (freq bonus 4) The monster species that spawned more often: giant flea (freq bonus 2) The monster species that spawned more often: borg (freq bonus 12) The monster species that spawned more often: level 55 enemy (freq bonus 12) The monster species that spawned more often: amorphous fish (freq bonus 6) The monster species that spawned more often: japanese woman (freq bonus 6) The monster species that spawned more often: giant yellow locust (freq bonus 3) The monster species that spawned more often: Renfield (freq bonus 6) The monster species that never randomly spawned: mauler The monster species that never randomly spawned: war drake The monster species that never randomly spawned: special warp patch The monster species that never randomly spawned: master twen The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: lava gazer The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: platinum force patch The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 13) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 16) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 15) Next attribute increase check would have come at turn 1513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...