Heliokopis, neutral male gnomish Wizard ----- ... . . . . . --.--- |.@... |f}..| |..}.| |.}..| |}.}.| ------ [Heliokopi the Evoker] St5 Dx12 Co13 In22 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 62195 Monster spawn increase reached its maximum at turn 97315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1682130 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: fencer (freq bonus 10) The monster species that spawned more often: dragonkin broodmaster (freq bonus 3) The monster species that spawned more often: rhumbat (freq bonus 8) The monster species that spawned more often: gray sentai (freq bonus 4) The monster species that spawned more often: octarine grue (freq bonus 14) The monster species that spawned more often: Morton (freq bonus 4) The monster species that spawned more often: pile of flying coins (freq bonus 4) The monster species that spawned more often: giant mantis (freq bonus 8) The monster species that spawned more often: chaos elemental (freq bonus 4) The monster species that spawned more often: hypertype (freq bonus 3) The monster species that spawned more often: Sabine (freq bonus 3) The monster species that spawned more often: carnivorous ape (freq bonus 3) The monster species that spawned more often: giant emerald frog (freq bonus 4) The monster species that spawned more often: specialist (freq bonus 10) The monster species that spawned more often: principal (freq bonus 4) The monster species that spawned more often: dark growth (freq bonus 4) The monster species that spawned more often: creeping mold (freq bonus 16) The monster species that spawned more often: beige growth (freq bonus 4) The monster species that spawned more often: silver mushroom (freq bonus 8) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 4) The monster species that never randomly spawned: wolf The monster species that never randomly spawned: acid sphere The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: small tarantula The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: spirit thrower The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 21) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 12) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1205) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...