Heliokopis, neutral male gnomish Wizard ---- ----------- |.... ..f@......| | |.?.$.....| |.........| --+-------- [Heliokopi the Evoker] St8 Dx9 Co12 In14 Wi12 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of fire {1} j - an uncursed scroll of blank paper {1} k - an uncursed scroll of enchant weapon {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:3) {1} m - a blessed spellbook of resist sleep (0:5) {1} n - a blessed spellbook of detect monsters (0:4) {1} o - a blessed spellbook of slow monster (0:1) {1} Potions f - a blessed potion of numbness {1} g - an uncursed potion of sickness {1} h - an uncursed potion of restore ability {1} Rings d - an uncursed +1 ring of increase damage {1} e - an uncursed ring of polymorph {1} Wands c - an uncursed wand of cold (0:12) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 92% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 90% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 58190 Monster spawn increase reached its maximum at turn 131470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 187070 The monster class that cannot be genocided was mimic The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: dark girl (freq bonus 8) The monster species that spawned more often: disgusting stalk (freq bonus 6) The monster species that spawned more often: immobile colony (freq bonus 8) The monster species that spawned more often: thick potato (freq bonus 5) The monster species that spawned more often: acid blob (freq bonus 6) The monster species that spawned more often: snow queen (freq bonus 4) The monster species that spawned more often: cyan stalk (freq bonus 5) The monster species that spawned more often: gypsy (freq bonus 12) The monster species that spawned more often: undead bosmer (freq bonus 6) The monster species that spawned more often: red dragon bat (freq bonus 6) The monster species that spawned more often: spider monkey (freq bonus 30) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 10) The monster species that spawned more often: amorphous growth (freq bonus 12) The monster species that spawned more often: decayed fungus (freq bonus 24) The monster species that spawned more often: Muraki Kazutaka (freq bonus 3) The monster species that spawned more often: large puma (freq bonus 6) The monster species that spawned more often: black laser (freq bonus 28) The monster species that spawned more often: bronze thunderlord (freq bonus 24) The monster species that spawned more often: Olog-hai (freq bonus 8) The monster species that spawned more often: foxfire (freq bonus 12) The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: rotted chanter The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: dark ronin The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: warty mold The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 47) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 31) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 3) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (53) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...