Heliokopis, neutral male gnomish Wizard ----- -)f@- ---.( ..| .- .| -- [Heliokopi the Evoker] St12 Dx17 Co17 In24 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Ring drop chance was reduced to 65% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 78090 Monster spawn increase reached its maximum at turn 148150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 672000 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: immobile warp patch (freq bonus 2) The monster species that spawned more often: master rogue (freq bonus 14) The monster species that spawned more often: skater girl (freq bonus 4) The monster species that spawned more often: world-ending horror (freq bonus 12) The monster species that spawned more often: komodo dragon (freq bonus 18) The monster species that spawned more often: killer mimic (freq bonus 5) The monster species that spawned more often: disenchanter warp fungus (freq bonus 4) The monster species that spawned more often: blue nightmare (freq bonus 3) The monster species that spawned more often: porter block colony (freq bonus 8) The monster species that spawned more often: baby leviathan (freq bonus 3) The monster species that spawned more often: Agone (freq bonus 4) The monster species that spawned more often: undead fetish (freq bonus 6) The monster species that spawned more often: young blue dragon (freq bonus 5) The monster species that spawned more often: poison lich (freq bonus 8) The monster species that spawned more often: yasd horror (freq bonus 5) The monster species that spawned more often: red hornet (freq bonus 8) The monster species that spawned more often: miltank (freq bonus 7) The monster species that spawned more often: centipede (freq bonus 2) The monster species that spawned more often: blood wing (freq bonus 4) The monster species that spawned more often: lowercase minotaur (freq bonus 3) The monster species that never randomly spawned: ice wall The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: young adult shimmering dragon The monster species that never randomly spawned: gray newt The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: adventurer spore The monster species that never randomly spawned: indigo mold The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 71) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...