Heliokopis, neutral male gnomish Wizard --------- |$....... |...@...| |....f... .. |.......| |...----- ---+ [Heliokopi the Evoker] St11 Dx11 Co11 In16 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23747 Monster spawn increase reached its maximum at turn 62487 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4063680 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: tunneling worm (freq bonus 3) The monster species that spawned more often: Solvejg's mocassin (freq bonus 8) The monster species that spawned more often: uncertain vortex (freq bonus 10) The monster species that spawned more often: porter python (freq bonus 9) The monster species that spawned more often: yellow mushroom (freq bonus 7) The monster species that spawned more often: halt (freq bonus 4) The monster species that spawned more often: wolf beast (freq bonus 5) The monster species that spawned more often: raven (freq bonus 8) The monster species that spawned more often: sunflower (freq bonus 3) The monster species that spawned more often: ruby patch (freq bonus 8) The monster species that spawned more often: ivory monk (freq bonus 5) The monster species that spawned more often: bone warrior (freq bonus 5) The monster species that spawned more often: mortai (freq bonus 4) The monster species that spawned more often: mist golem (freq bonus 6) The monster species that spawned more often: epidote warp patch (freq bonus 4) The monster species that spawned more often: icicle piercer (freq bonus 6) The monster species that spawned more often: black starlit sky (freq bonus 9) The monster species that spawned more often: ancient white dragon (freq bonus 10) The monster species that spawned more often: crypt wraith (freq bonus 4) The monster species that spawned more often: special kobold lord (freq bonus 4) The monster species that never randomly spawned: skeleton moogle The monster species that never randomly spawned: dark sailor The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: critic The monster species that never randomly spawned: sloppy colony The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: icon of sin The monster species that never randomly spawned: hell hound pup The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 10) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Next attribute increase check would have come at turn 200 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (582) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...