Heliokopis, neutral male gnomish Wizard --+-------- |...@.....| |....f....| +.........| ----------- [Heliokopi the Evoker] St7 Dx14 Co9 In12 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 11 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 90% Potion drop chance was reduced to 81% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25419 Monster spawn increase reached its maximum at turn 101079 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 189306 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vampire (freq bonus 3) The monster species that spawned more often: octarine force fungus (freq bonus 4) The monster species that spawned more often: dwarven artillery wizard (freq bonus 5) The monster species that spawned more often: lukus sephirah (freq bonus 10) The monster species that spawned more often: killer apple (freq bonus 5) The monster species that spawned more often: ten of clubs (freq bonus 14) The monster species that spawned more often: sulfur growth (freq bonus 4) The monster species that spawned more often: clay force fungus (freq bonus 20) The monster species that spawned more often: wind elemental (freq bonus 8) The monster species that spawned more often: cave error (freq bonus 8) The monster species that spawned more often: cow (freq bonus 10) The monster species that spawned more often: blister stalk (freq bonus 4) The monster species that spawned more often: turtle tree (freq bonus 14) The monster species that spawned more often: hobbit merchant (freq bonus 5) The monster species that spawned more often: pleasing warp fungus (freq bonus 8) The monster species that spawned more often: evil orb (freq bonus 5) The monster species that spawned more often: hidden warp patch (freq bonus 28) The monster species that spawned more often: giant spawn mimic (freq bonus 4) The monster species that spawned more often: full-plated lich (freq bonus 36) The monster species that spawned more often: Len-kind (freq bonus 6) The monster species that spawned more often: Bear-Man packleader (freq bonus 10) The monster species that never randomly spawned: dehnah sephirah The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: goals goblin The monster species that never randomly spawned: Arabella's soft sneaker The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: ego pit fiend The monster species that never randomly spawned: plain draconian The monster species that never randomly spawned: cobra The monster species that never randomly spawned: zombee The monster species that never randomly spawned: undead ant The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 24) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 11) Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...