Heliokopis, neutral male gnomish Wizard --.--- |..... |.@.$| |f.... ------ [Heliokopi the Evoker] St9 Dx7 Co8 In15 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 89% chance Potion drop chance was reduced to 70% Number of artifacts generated was 0 Monster spawn increase started at turn 46365 Monster spawn increase reached its maximum at turn 171845 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 197972 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: netherworld troll (freq bonus 3) The monster species that spawned more often: nightmare unicorn (freq bonus 48) The monster species that spawned more often: weatwind (freq bonus 8) The monster species that spawned more often: large puma (freq bonus 7) The monster species that spawned more often: waterspout gargoyle (freq bonus 3) The monster species that spawned more often: sea drake (freq bonus 5) The monster species that spawned more often: snap-dragon-fly (freq bonus 3) The monster species that spawned more often: stoa (freq bonus 2) The monster species that spawned more often: like-like (freq bonus 2) The monster species that spawned more often: gloom (freq bonus 4) The monster species that spawned more often: frogman chieftain (freq bonus 16) The monster species that spawned more often: blood brothers (freq bonus 3) The monster species that spawned more often: Sarah's mocassin (freq bonus 4) The monster species that spawned more often: pile of rare gold coins (freq bonus 6) The monster species that spawned more often: clear slime (freq bonus 6) The monster species that spawned more often: weary pilgrim (freq bonus 6) The monster species that spawned more often: body of the unknown god (freq bonus 3) The monster species that spawned more often: giant ebony frog (freq bonus 4) The monster species that spawned more often: blink stalk (freq bonus 5) The monster species that spawned more often: tomb creeper (freq bonus 4) The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: ewok The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: night giant The monster species that never randomly spawned: great hell wyrm The monster species that never randomly spawned: silly nymph The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: Apollyon The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (37) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...